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The Duel of Black Hollow: Trial by Steel

In the desolate town of Black Hollow, where ancient stone walls groaned beneath the weight of centuries, two warriors stood on the brink of destiny. The air was thick with anticipation as villagers gathered in the shadows, eyes glinting with fear and excitement. The names of the combatants had been whispered for weeks: Gregor, the Iron Bastion and Corvin, the Dancer of Shadows. Each warrior carried with them a reputation as fearsome as the town’s long-forgotten history. Black Hollow had seen many duels, but none with such stakes. Both men had claimed victories across the region, but never before had they faced each other. This was more than a duel of skill; it was a contest of ideologies, a clash between order and chaos.

Gregor, The Iron Bastion

Gregor was a man molded by war. His armor, forged from the coldest of iron, gleamed beneath the waning sun, each plate scarred and pitted by battles long past. His shield was a massive slab of steel, as thick as a castle wall, while his sword was a brutal, broad-edged weapon meant to cleave through both flesh and armor. His fighting style was rooted in discipline, each movement slow but deliberate. He believed in overwhelming his opponents with defense, letting them break themselves against his iron wall before delivering the finishing blow. Gregor was the embodiment of order—predictable, relentless, and unyielding. To him, a fight was a siege, and he was the castle that would never fall.

Corvin, The Dancer of Shadows

Across from Gregor stood Corvin, a man shrouded in mystery. In his hand, he wielded a single longsword, its slender blade honed to a razor's edge. Corvin was fast, unpredictable, his movements like smoke—here one moment, gone the next. His fighting style was an enigma to those who had seen him. He flowed through combat, striking with precision and speed, avoiding heavy armor and brute strength. Where Gregor embodied control, Corvin thrived in the unpredictable. He was an artist of chaos, painting death in graceful strokes.

The Silent Gathering

The duel was to take place in front of the town's oldest structure: the weathered church of Black Hollow. Its towering, stone façade loomed behind the fighters, its stained glass windows glinting as the dim rays of Moon filtered through them. The church had long stood as a symbol of power and judgment—a fitting backdrop for what was to come. The townsfolk gathered around the church, many of them ,except a handful, hiding inside the houses and the establishments for they feared a sword slash might cut them in half if they didn't have a thick enough wall between them and the warriors.They spoke in hushed tones while peeking from the windows, unsure of which man would prove the mightier. The duel had been inevitable, with both warriors laying claim to the title of Black Hollow’s strongest. Now, only one could truly wear the crown.

The Challenge

The bell in the church tower tolled, signaling the moment had arrived. Gregor, standing tall and unmoving, addressed his opponent with a voice that rumbled like distant thunder. “Corvin, your tricks and shadows won’t save you today. This fight is not one of speed—it’s one of endurance. And in that, I cannot be beaten.” Corvin smirked, the corner of his mouth twitching with amusement. “You still don’t understand, Gregor. Endurance means nothing when you can’t catch your enemy. I don’t need to stand in your way. I’ll cut you down before you even know I’m there.” The air between them crackled with tension. Neither man moved. It was a contest of wills as much as of weapons.


The Beginning of the End

As the church bell struck again, the duel was set in motion. The fight was inevitable. The outcome was unknown. But in front of the ancient church, beneath the looming sky of Black Hollow, only one truth remained—only one man would walk away as the strongest. The crowd held its breath, for the true battle was about to begin.







Developer's Notes


I have created this game on top of Chris Courses' fighting game tutorial. Check him out here.

What I personally added to make this game my own:


Gameplay



Background and NPCs



SoundEffects



Bug Fixes



Known Bugs



Royalties